Technology

Understanding and Using Technology in Society

KEY FEATURES

The outcome will be attained through the study of:

Therefore, by the end of S2 a pupil's curriculum should have included the study of technology in the home, school, industry and the wider community, including the following:

Technology in Society Stages P1 to P3 - [Return]

Pupils will observe and investigate some of the ways in which they and their families use and benefit from technology of different kinds, in the home, at school and in the community

Contexts for these activities will include studies of clothing, homes, school, food, leisure, transport, communication and health

Key features include:

Technology And Human Needs
Technology And Demand For Resources
Technology As It Affects Lifestyles
Technology To Control The Environment
Technology responding to values and scientific progress

Technology in Society Stages P4 to P6 -[Return]

The pupils' own immediate experience will continue to be important, but contexts for activities will be extended to include the world of work, space travel and technology in other times and places.

Key features include:

Technology and Human Needs
Technology And Demand For Resources
Technology As It Affects Lifestyles
Technology to Control the Environment
Technology responding to Values and Scientific Progress

Technology in Society Stages P7 to S2 - [Return]

The contexts for studying technology in society will continue to encompass a wide range of examples including clothing, homes, school, food, water, leisure, transport, communications, the media, health, the workplace, travel and exploration.

Key features include:

Technology and Human Needs
Technology And Demand For Resources
Technology As It Affects Lifestyles
Technology to Control the Environment
Technology responding to Values and Scientific Progress

Understanding and Using the Design Process

Technology and The Design Process Stages P1 To P3 -[Return]

Activities should encourage pupils to develop their awareness of features of design and to use simple principles of the design process in the classroom, play activities and in studies in the local area and community.

Key features include:

Design and Manufacturing Processes
Selecting and Using Design Processes
Properties of Materials and Tools in Relation to their Practical Use
Devices and Tools Associated with Control and their Applications
Effectiveness of Design in Creations/Systems and Environments
Practical Skills, Techniques and Safe Procedures

Technology and The Design Process Stages P4 To P6 -[Return]

Pupils' experience of design will be extended to include the community and the world of work, usually in local contexts where they can observe and experience directly

Key features include:

Design and Manufacturing Processes
Selecting and Using the Design Process
Properties of Materials and Tools in Relation to their Practical Use
Devices and Tools associated with Control and their Applications
Effectiveness of Design in Creations/Systems and Environments
Practical Skills Techniques and Safe Procedures

Technology and The Design Process Stages P7 To S2 -[Return]

Studies in the local community will continue to provide contexts for understanding and using the design process, but pupils' experience should be extended to include materials presented through a range of written, audio visual and electronic sources.

Key features include:

Design and Manufacturing Processes
Selecting and Using the Design Process
Properties of Materials and Tools in Relation to their Practical Use
Devices and Tools associated with Control and their Applications
Effectiveness of Design in Creations/Systems and Environments
Practical Skills, Techniques and Safe Procedures

Shetland Education Authority 16 April, 1995